/*
 * Digital Audio Mobile - A multi track studio for Windows Mobile
 * Copyright (C) 2008 David Olsson
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#if !defined(__OUTPUTDEVICE_H__)
#define __OUTPUTDEVICE_H__

#include <windows.h>
#include <mmsystem.h>

#include <list>

#include "Device.h"

class AudioBuffer;

class OutputDevice: public Device {
public:
    OutputDevice(UINT index, const WAVEFORMATEX &format) throw();
    ~OutputDevice();

    void enqueueBuffer(const AudioBuffer *buffer) throw();

    void play() throw();
    void stop() throw();
    bool isPlaying() const throw();
private:
    static LRESULT CALLBACK msgWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) throw();

    HWAVEOUT m_hWave;

    HWND m_hMsgWnd;

    bool m_isPlaying;
    std::list<WAVEHDR *> m_headers;
    unsigned int m_buffersInQueue;

    static const TCHAR * const MSGWNDCLASS;
    static const unsigned int MAXBUFFERSINQUEUE;
};

#endif
